VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 JVM Flags: 11 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx3500M -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Azul Systems, Inc. Java Version: 1.8.0_302, Azul Systems, Inc. Operating System: Windows 10 (amd64) version 10.0 : ave.A()Lave Īt de.(ZoomService.java:45)Īt .eventhandler.ASMEventHandler_20_ZoomService_onTick_ClientTickEvent.invoke(.dynamic)Īt .(ASMEventHandler.java:34)Īt .(EventBus.java:91)Īt EventCaller.callTick(EventCaller.java:21)Īt .Main.main(SourceFile:123)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ī detailed walkthrough of the error, its code path and all known details is as follows:
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